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Well met, traveller.
It is the year 2025 of our Imperial Calendar and fair warning to thee, for evil has once again come to our fair country of Ostermark. Grim tidings abound from Grunveldt, nought but a days ride west along the River Stir from the damed city. Reports of strange beasts and other ne’er well doers once again lurk within. Even the dead do not rest easy, twenty-six years on.
Evil as these times may be, there is fortune to be made! Rumours of a mad dwarf brewmaster residing in the olde’ brewery are true. Some say he uses the wyrdstone fouled waters that flow downstream from Mordheim to brew a diabolical beer. There are certainly many folk, some well to do, some not.. that would pay a pretty penny for a keg of that concoction, not to mention the price on the dwarf’s head.
By Sigmar, go well but beware. Word travels and it is not just you and I that would seek gold and glory in Grunveldt. The shadow of Mordheim lies heavy for leagues around and it’s hard enough to stay alive out there, let alone find a good ale.
I bid thee farewell and good hunting,
Yours truly.
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What better way to open a blog than with a post about my first local narrative wargaming 'event'.
On the 31st of May I managed to round up six other like -minded gamers and run a small, narrative Mordheim event in my backyard (can't get more local than that). Despite some sketchy weather, things went off without a hitch and everyone managed three games for the afternoon. These included custom scenarios, purpose built terrain and a big finale multiplayer. Anyway, onto the pictures!
Down the road, on the outskirts of Grundvelt, Dan, a veteran of the Damned City and his Cult of the Possessed, faced off against newcomer Ethan and his Skaven in a scenario of my devising: The Pils have Eyes. The objective was to secure as many scattered beer barrels as possible from Keggi Stoutson's scattered stash. Any warband member who took a swig from the forbidden brew would run risk of mutation, madness or worse! Unfortunately for Ethan, Dan's gnarly possessed did some heavy lifting early on and the game went to the cultists. My pal Liam also provided some terrain as the centrepiece for this board - the awesome wizard's tower shown above.
The finale was hectic. Our protagonist, the mad Keggi Stoutson revealed himself! All of the warbands converged on the centre of the board, a loose alliance of good and evil existed briefly until the Beastmen Centigor rushed forward and snatched up the stumbling and bumbling dwarf brewmaster, after wandered out onto the street - a bit a worse for wear no doubt!
What a ripping day, and another tick off the hobby bucket-list for 2025. Thanks to the lads who turned out, bought along terrain, beers and the laughs - I wish I'd done this sooner. Thank you to the Down Under Empire Discord and the In Rust We Trust Discord. Just get out there and do the thing, DIY or DIE.
Great to see this epic day immortalised on your first blog post! I must say I made quite the impression with that gaming group with the very impressive amount of 1's I rolled. Happy to do so again, though I feel I need my Rieklanders present next time.
ReplyDeleteLovely blog and a lovely day. The epic possessed-vs beastman standoff on the bridge was a bloodbath, as the possessed tore apart two heroes and two henchmen, all of whom rolled Dead on the post-game injury table. The only safe beasts were those who wisely took the elevator to street level to fight the rest of my warband!
ReplyDeleteThe possessed were absolute monsters with an extra wound and attack each purchased before the event from the rules for standalone games. I took them for thematic reasons but they outperformed all expectations!